SuperFly Safari was took the Treasure Hunt idea of NEoN Knights and added a twist…
Necessity is the mother of invention. With no time to scope out the two venues that would be used for the Learning and Teaching Scotland (LTS) Game To Learn conference in Dundee Jon decided to make the treasure to be hunted down not ‘places’ but ‘people’!
The idea of ‘SuperFly Safari’ was to scan an ‘entry code’ placed around the conference campus which gave you the name of a conference keynote speaker and a password. The player was to approach the speaker and on providing them with the correct password a new QR code would be produced. This QR would provide the name of another speaker and another password to give them; and so the process would continue until all 15 QRs had been collected.
This added an interesting social dynamic that fascinated the designer; would the players – predominantly school teachers with an interest in ‘Games Based Learning’ – be too self conscious to complete the game? As it turned out they were… but a preconceived ‘tweak’ was put in place on the second day of the conference and this made the game much more accessible. The players now had a liberal sprinkling of 6 codes that were to be found on exhibitors stands. Twice as many people took part and more importantly the majority completed 75% of the game. Given the time available at these events that was considered a great success and demonstrated the fact that most often the elements that go wrong are the things that can be learned from the most.
What they said…
I didn’t do your QR hunt at #gametolearn, but have done one at school inspired by yours – kids loved it!!
+ves great way of mingling with presenters. It was far easier to approach them looking for their code as an icebreaker.
it brought an added dynamic to the day with an extra excitement & also encouraged interaction with other participants
I’ve used QR codes in treasure hunts before & know it can increase participation & can motivate people: great learning tool
enjoyed the fact there was no direct advertising in the activity. Linked very well to our afternoon workshop (geocaching)
Thanks to LTS for the opportunity to use their conference goers for the game and thanks to all who took part, it was a fantastic step in developing real-world digital/social games that people actually wanted to play!