Sense of Place – part three

electric theatre

I started using QR Codes in 2010 – firstly to see if I could add any value to advertising. I then became more interested in education and developing the ‘game’ element (of what were essentially digital treasure hunts) to engage children in learning activities.

Conveniently, in the middle of this diversion from advertising in education I was asked to create a trail for an eTouirsm PhD Summer School at the School of Computer Science at St Andrews University. One of the lecturers had been watching the NEoN Knights QR Game unfold on Twitter and got in touch.

QR page mini-banner

His brief was for my trail to achieve two things: 1) An example, on day one, of technology enabling tourism that would prompt discussion and encourage the students to design their own ‘products’ throughout the remainder of the week. 2) An ice breaker, an introduction for the students (most of whom would be travelling from across Scotland) to St Andrews and to each other.

The aim of the eTourism trail, from my perspective, was a combination of both advertising and education. For a city like St Andrews those tow things are inseparable because the majority of the tourism is heritage and history.

St Andrews Space Hop

It was also an opportunity to engage with a Twitter/Social Media active community of independent traders across St Andrews who would value the interaction with tourism in a technological way and boast about it through their online channels.

The combination of these three opportunities has prepared me with the experience to create at least two other trails (though their have been more) that both educate and entertain:

dighty-dair4

Dighty Water – A vital stretch of water in Dundee’s history; rich with stories that have been gathered and tagged to QR Codes that will be dotted along portions of the walkway that follows the water.

And now:

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Sense of Place (SoP): The McManus, Dundee

The McManus has a fantastic permanent collection, curated under the title of The Making of Modern Dundee (MoMD). This collection is situated down stairs at The McManus includes remnants of the original Tay Bridge that collapsed in 1879, through to video games from the 1980s created in the city. Many of the objects in this collection inspired work created for Sense of Place. Without moving them, we wanted to acknowledge them as part of our exhibition. QR Codes were the simple solution.

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Throughout the SoP exhibition programme visitors will find QR Codes alongside project descriptions. These codes deliver additional content and help visitors understand the connection to MoMD – you may even find a sample hide here…

However, should you wander into MoMD knowing nothing about SoP there are QR Codes on the display cases that point you to the relevant work in our exhibition.

mcmanus-qr-codes2

For me, it is the richest combination of physical and digital artefacts that I have worked on and another accomplishment in the image of the model I established with my Masters ‘Mystery Boxes’ project during 2011.

As if this wasn’t enough, the content behind some of the QR Codes are pieces of work that could constitute an exhibition for themselves. Trips across the Tay Bridge replicating a journey made, captured and shared over 100 years ago. Besides that you can share in the tour of MoMD that we made as a group with Brian Cox and hear him recounting memories of growing up an living in 1950s Dundee.

mcmanus-qr-codes

The thread through all of this is a desire to preserve memories, stories and experiences. While this feels very new, because the technology is so ubiquitous in 2013, we learned that our capturing and sharing activity is no different, in practice, to that of 1897. More people have access to the tools but the majority of them are filming the mundane processes of daily life as the pioneering filmmakers of the late 19th Century had. Train journeys. People at work. Children at school.

So, I am very grateful to ‘Sense of Place’. As I’ve said before, working with the young people was rewarding/entertaining enough. But in addition to that, together we’ve worked on projects that we will talk about for the rest of our lives – Tay Bridge journey, SmallPetitKlein, Brian Cox, the BIG Print, and so on… Finally, the fact that we’ve had the opportunity to bring it all together for the exhibition is the icing on the cake. But not just any old icing. Elaborate, swirly, multicoloured icing with adornments of sweet decorations covering a beautifully hand-made cake. That’s what it’s like.

Go along. Have a look. Let me know what you think.

Thanks :)

Find out more about:

NEoN Knights (Digital Arts Festival) – St Andrews Space Hop (St Andrews Uni PhD Summer School) – Balmullo Primary School (Permanent Heritage Trail)
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Jesse (in a nut) Schell

Gamepocalypse with Jesse Schell

Excited..?! Excited doen’t come close!!

I was on my way into Dundee on the train this morning when I spotted a Tweet:

@DareToBeDigital Excited for the @jesseschell talk at the Dare Jam at Dare ProtoPlay! Did you get your ticket? http://www.dareprotoplay.com  #Dare2013

Excited doesn’t cover it – Jesse Schell is the chap I watched endlessly while completing my Masters project and wrote about at length on my Masters blog, Mysteryboxes and since, here on “Playful…“!
Disclaimer: If you are in no way interested in games, their value in play and education and plain ‘what-the-heck’ fun, then by-al-means leave now. This is kind of a geek-fest!
Dare To Be Digital - City Square - Dundee
So Jesse Schell is in town! The man who brought us the Gamepocalypse, the engaging and articulate vision of a ‘gamified’ future and, – as I drew to your attention only two months ago – his predictions are coming true!
So, if you’re unaware of his work but into your games then read the article above, read the stuff I’m about to post below and then go get your tickets for tomorrow morning at Dare! I don’t know what he has planned for you but I’m sure you’ll have a ball!
Incidentally, I dropped into the Dare tent today, in Dundee’s City Square. I’m going to write a little later on about a handful of games that I played; genuinely great games that, given the time to polish them up, will be on your mobiles and tablets in no time! 
So, here’s a digest (Jesse in a nut-Schell, if you will) of posts on MysteryBoxes that relate to Jesse Schell – they include a couple of YouTube videos on his Transformational Games theories and The Gamepocalypse talk itself. It’s long, but soooo worth it!
Enjoy! And let me know how you get on!!

Note to self…

Kids playing video games

Guest post today! It’s me… but me two years ago..!

Do you or your kids play video/computer games?

I wrote this during my Masters year (on ‘Mysteryboxes’, my Masters blog) when I was looking into video games and what we can learn from them about learning and engagement. At the same time I was a concerned parent… What should my kids play? How long should they play them?

Over the course of a year, by paying a little attention, I learned a few things that I felt were worth remembering – so I wrote a ‘note to self’! Having just read it for the first time in a couple of years I stand by it… especially the stuff about “better than TV” and “tantrums”!

I think games can be valuable in learning, but like everything else there needs to be a balance! But I feel as a parent I need to have some control, or sense, of what that balance should be.

So, if any of this sounds familiar please, click here, have a read, and let me know what you think!

 

Gamepocalypse

Gamepocalypse with Jesse Schell

Here’s an article about Microsoft using Kinect to monitor whether we’re watching ads or not! Is this ok? Will it make us better people?

Before you decide – watch this talk by Jesse Schell from 2010… (listen in from 7.00 if you’re pushed for time!)

Jesse Schell: “They make you notice ads!”

See also: Everything Bad is Good For You

Beautiful Fife

My last post had no pictures. This one has lots. Something for everyone then..?!

The Balmullo History QR Code Safari was properly completed recently. For a while a few of the temporary codes had been left in place while we arranged fixings for the permanent ones. Now all of the permanent codes are in place, the final one (see above) being at the local Spar. For more than a hundred years this same building has been the local Post Office (now a Post Office/Spar Shop). The Code is tucked away in the Community Council notice board.

I’m glad to say that whenever I see the children they are still telling me about QR Codes they’ve seen on their travels which is a real indication that at least some of what they learned several months ago has stayed with them.

I had intended on sharing these images long before now – these are sections of a poster, created by the children, to document the entire project from research, design, prototype and implementation.

But the best news I can share today is that the good folk at Fife Council who organise and run ‘Beautiful Fife‘ (best kept towns and villages awards) spotted our trail on their visit to judge the beauty of Balmullo. Apart from the labours of the Community Council they also discovered what they describe as ‘innovation’! Consequently we have been awarded a special new category of ‘Beautiful Fife – Innovation Award‘!

Here’s proof…

Such a great experience and it’s very gratifying for it to be recognised – particularly within the context of another community orientated project.

So thank you to Keith Jackson (Fife Council Parks and Community Events Officer) and everyone at Beautiful Fife and Balmullo Community Council, not to mention Mrs Else, Mrs Haldane and Class 2 at Balmullo PrimaryYou can read more about Beautiful Fife here.

QR permanence

No, I’m not weighing in on the “QR longevity” debate… this is about putting your money where your mouth is!

The final two permanent codes of the Balmullo History Safari were fixed in place last night and here’s a couple of pics of the Old School House – now privately owned, so thank you to the owners!

UPDATE: This is the Cynicus QR Code – Balmullo was home to a famous cartoonist called ‘Cynicus’ – this code tells you more about him and shows you some of his work…

A couple of the images attached are from my Instagram feed. Instagram is now available for iOS and Android so feel free to follow – @OnTheSuperFly

I must also add a big thank you to the Community Council who have allowed me to place the QR codes on their planters around the village.

Happy hunting y’all!

 

 

Get Ambition vs Blast Theory

interactive = unfinshed

I’ve been very inspired by the #GetAmbition Digital Storytelling event this afternoon.

The main speaker was Matt Adams of Blast Theory. Until today I was ignorant of the fantastic transmedia projects he and his colleges have been designing over the last 7 years or so and so to hear him talk about his experiences and identify so closely through my experiences on NEoN Knights, SpaceHop, Dighty, etc., was so encouraging.

Apart from anything else they are getting work, so (while they are clearly great at what they do) I see hope for my projects!

There is so much crossover with the projects that Blast Theory have done and what I’ve done through SuperFly and now QReate – it was especially encouraging as Matt took us through a series of statements, almost like game design rules a la SCVNGR or Denki but closer to the context of these kind of real world games that are so ethereal in nature.

In conversation later he recommended the book Rules of Play by Katie Salen and Eric Zimmerman as being a useful resource when working on projects.

The talk is available to watch online – extremely valuable afternoon – consider me fired up and ready to go with project ideas galore!

Thanks to GetAmbition.com, Rudman Consulting and Culture Sparks for the afternoon.

holodeck

One last thing, as everything was being packed away and after most people had gone this design was projected across the room – Star Trek’s HoloDeck anyone? Amazing!